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Civ 5 overhaul mods
Civ 5 overhaul mods









civ 5 overhaul mods

Values below 100 are discounts, values above 100 are increases. For these values, 100 equals normal cost. * Certain percentage values are marked with an asterisk. To see the default values for each of these, please see AI and Difficulty. This section will explain what the various values you can change do.

  • Changes made to the AI's special AI_DEFAULT difficulty level will apply to all difficulty levels, but only change this if you know what you're doing.
  • Changes made to one difficulty level will only apply to that difficulty level.
  • Repeat steps 1-3 for each handicap up to HANDICAP_DEITY (but not AI_DEFAULT).
  • Repeat step 2 for TechNumOptionsConsidered and PolicyNumOptionsConsidered.
  • Change the CityProductionNumOptionsConsidered line to: 1.
  • Repeat steps 1-2 for each handicap up to HANDICAP_DEITY (but not AI_DEFAULT).Įxample 3: Change the AI to always make optimal choices for City Production, Technology and Social Policy choices on all difficulties (remove randomness).
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  • Change the StartingWorkerUnits line to: 1.
  • Įxample 2: Add a starting Worker for human players to all difficulty levels. This way, they can easily be reverted.Įxample 1: Add a 20% unit maintenance discount for the human player on Chieftain. Once you have opened the DifficultyMod.xml file, to change a value for a difficulty, you must simply change the number in the appropriate row.Ĭaution: It is advised that you make a backup copy of the file before making changes. This section concerns modifying the various difficulty settings for each handicap.
  • Barbarians: Handicap values relating to Barbarians, which generally affect the human player.
  • AI Bonuses: Bonuses applying to AI-controlled Civilizations.
  • City-State Bonuses: Bonuses applying only to City-States.
  • Player Bonuses: Bonuses applying only to human players (AI players use the player bonuses from their special AI_DEFAULT difficulty).
  • It is important to note that AI free techs have been removed from all difficulty levels in Vox Populi via the DifficultyMod.sql file.
  • Each handicap is divided into 4 sections.
  • These range from Settler to Deity, along with a special AI_DEFAULT difficulty, which AI players use.
  • It is divided into 9 different handicaps, also known as difficulty levels.
  • The Windows file path is: Documents/My Games/Sid Meier's Civilization 5/MODS/(2) Community Balance Overhaul/Balance Changes/Difficulty/DifficultyMod.xml
  • The DifficultyMod.xml file overrides the BNW difficulty settings.
  • 2.3 Example 3: Change the AI to always make optimal choices for City Production, Technology and Social Policy choices on all difficulties (remove randomness).
  • 2.2 Example 2: Add a starting Worker for human players to all difficulty levels.
  • 2.1 Example 1: Add a 20% unit maintenance discount for the human player on Chieftain.










  • Civ 5 overhaul mods